Jumat, 03 April 2015

Nokia 1202 charging jumper

Now I showing how to repair Nokia 1202 charging problem.At first check your charger If charger is right but problem still then open your phone .Check charging pin next check fuse If this are right but problem still then check red mark line if you see red mark line damage then make this jumper.






Nokia 1202 is very popular phone in the World 

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Nokia c5-00 mic solution
Nokia 110 mmc solution

ALL CHINA PHONE HARDWARE ARIA

There are many countries in the world maximum people use mobile phone.They use various brands of  mobile phone. Many people use china phone in the world.So it repair is very important.There are many china phone repair tips and solution here.any body can take this solution and tips.
There are many china phone hardware problem solution
ALL CHINA PHONE HARDWARE ARIA

All NOKIA HARDWARE SOLUTION

There are all nokia hardware solution.Nokia phones sim problem , Nokia lcd light problem ,Nokia display ways problem Nokia lcd ways ,Nokia ear speaker problem, local mode test mode problem, nokia charging problem,nokia ringer problems solution,Nokia mic problems solution here. Choich your model click on the model and go to solution's page. Choice your phone's problems solution.At first see solution and work following the solution.



ALL CHINA FLASH FILE

Sprint Flash File
Symphony Flash File
Maximus Flash File
Smart Flash File
King Star Flash File
Gfive Flash File


Nokia 1800 charging jumper

Nokia 1800  charging problem is very common.So I made this problems solution and share with you.If you try all solution of nokia 1800 charging problem but problem still then you apply this solution.



How do it : First check charging port next check fuse and diod if they are ok but problem still then check pink color line if damage make this jumper. 

Kamis, 02 April 2015

Nokia lumia 1020 insert sim problem jumper solution

This is Nokia lumia 2010 insert som hardware problems solution.If you want to repair nokia lumia 2010 phones sim problem then applay this solution on your phone.work following below picture.




Selasa, 31 Maret 2015

Power Great Gaming with New Analytics from Play Games

By Ben Frenkel, Google Play Games team



A few weeks ago at the Game Developers Conference (GDC), we announced Play Games Player Analytics, a new set of free reports to help you manage your games business and understand in-game player behavior. Today, we’re excited to make these new tools available to you in the Google Play Developer Console.



Analytics is a key component of running a game as a service, which is increasingly becoming a necessity for running a successful mobile gaming business. When you take a closer look at large developers that do this successfully, you find that they do three things really well:


  • Manage their business to revenue targets

  • Identify hot spots in their business metrics so they can continuously focus on the game updates that will drive the most impact

  • Use analytics to understand how players are progressing, spending, and churning


“With player engagement and revenue data living under one roof, developers get a level of data quality that is simply not available to smaller teams without dedicated staff. As the tools evolve, I think Google Play Games Player Analytics will finally allow indie devs to confidently make data-driven changes that actually improve revenue.”



Kevin Pazirandeh
Developer of Zombie Highway 2



With Player Analytics, we wanted to make these capabilities available to the entire developer ecosystem on Google Play in a frictionless, easy-to-use way, freeing up your precious time to create great gaming experiences. Small studios, including the makers of Zombie Highway 2 and Bombsquad, have already started to see the benefits and impact of Player Analytics on their business.



Further, if you integrate with Google Play game services, you get this set of analytics with no incremental effort. But, for a little extra work, you can also unlock another set of high impact reports by integrating Google Play game services Events, starting with the Sources and Sinks report, a report to help you balance your in-game economy.



If you already have a game integrated with Google Play game services, go check out the new reports in the Google Play Developer Console today. For everyone else, enabling Player Analytics is as simple as adding a handful of lines of code to your game to integrate Google Play game services.



Manage your business to revenue targets



Set your spend target in Player Analytics by choosing a daily goal



To help assess the health of your games business, Player Analytics enables you to select a daily in-app purchase revenue target and then assess how you're doing against that goal through the Target vs Actual report depicted below. Learn more.




Identify hot spots using benchmarks with the Business Drivers report



Ever wonder how your game’s performance stacks up against other games? Player Analytics tells you exactly how well you are doing compared to similar games in your category.



Metrics highlighted in red are below the benchmark. Arrows indicate whether a metric is trending up or down, and any cell with the icon can be clicked to see more details about the underlying drivers of the change. Learn more.



Track player retention by new user cohort




In the Retention report, you can see the percentage of players that continued to play your game on the following seven days after installing your game.



Learn more.



See where players are spending their time, struggling, and churning with the Player Progression report



Measured by the number of achievements players have earned, the Player Progression funnel helps you identify where your players are struggling and churning to help you refine your game and, ultimately, improve retention. Add more achievements to make progression tracking more precise.



Learn more.


Manage your in-game economy with the Sources and Sinks report



The Sources and Sinks report helps you balance your in-game economy by showing the relationship between how quickly players are earning or buying and using resources.


For example, Eric Froemling, one man developer of BombSquad, used the Sources & Sinks report to help balance the rate at which players earned and spent tickets.



Read more about Eric’s experience with Player Analytics in his recent blog post.



To enable the Sources and Sinks report you will need to create and integrate Play game services Events that track sources of premium currency (e.g., gold coins earned), and sinks of premium currency (e.g., gold coins spent to buy in-app items).